I'm going to start relatively simple with Unholy's mastery, it is BORING. Flat damage increase stats with no interaction at all are really not good for gameplay in my opinion. While it isn't exactly a good stat for them I think the Monk WW mastery is probably one of the best designed in the game because it requires player interaction and actual thinking to use it to it's fullest potential. I propose a complete redesign of this mastery (which this idea is something I have been pushing for a while)
- Mastery: Necromancer's Might; Changes Army of the Dead to become free no channel but now requires charges of Necromancer Might to activate. Necromancer's Might, Stacks to 10, AotD consumes all stacks of NeM to summon a number of minions equal to the number of stacks consumed. there are 2 types of minions Ghouls and Skeleton Mages, each gains damage based upon MELEE STATS no more of this Gary nonsense blizz (more on that later). Skeleton Mages shoot frost bolts, Ghouls of course melee and claw, Ghouls apply a disease called Corpse Rot which deals damage based upon the damage they do (this will work as an ignite shared between all the aotd ghouls) Skelemages will do the same with a disease called Chill of the Grave. NeM stacks should be a chance proc on Scourge Strike based on mastery.
~suffer well
Stasis
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